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Roblox is being scrutinized for real-money collectibles, shady moderation

The team at People Make Games are back with another video this week criticizing some of the business practices that have helped propel Roblox...

Hypixel acquires Hytale back from Riot Games

Hypixel, the developer of sandbox title Hytale, has acquired the game's license back from Riot Games months after the studio was shut down and...

Becoming One with Nature Takes Time and a Lot of Yoga says Pauline Jacobs

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Contributing to a Brighter Future by Volunterring For Environmental Societies

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Ubisoft open sources color blindness accessibility tool Chroma

Ubisoft has open-sourced its internal color blindness simulation tool, Chroma, to allow developers to meet the accessibility needs of people with the condition.Chroma works...

Bethesda Game Studios Montreal workers are trying to unionize

Bethesda Game Studios Montreal is attempting to unionize. Developers at the Microsoft subsidiary have filed for certification with the Quebec Labor Board in a...

Unreal Engine blockbusters and UEFN tools take centre stage at State of Unreal

For many attendees, I suspect the highlight of Epic's annual State of Unreal showcase was the bombastic reveal of Amy Hennig and Skydance's upcoming...

Arc System Works CEO thinks IP will determine the future of fighting games

During this weekend's EVO 2022, Minoru Kidooka, CEO of Guilty Gear Strive developer Arc System Works, spoke to IGN about the future of fighting games. The next generation...

Video: Tips for jumpstarting creativity and finishing your games

In this 2020 GDC Summer session Tribe Games' Charles McGregor explains why setting one specific goal helped him go from finishing no game projects to...

Video: How Call of Duty handles automated testing and profiling

In this 2018 GDC talk, Activision's Jan van Valburg outlines how Activision's continuous integration tooling for Call of Duty works under the hood, and...

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